local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
monsters = L0_1
L0_1 = {}
npcs = L0_1
L0_1 = {}
gadgets = L0_1
L0_1 = {}
regions = L0_1
L0_1 = {}
triggers = L0_1
L0_1 = {}
variables = L0_1
L0_1 = {}
L0_1.suite = 1
L0_1.end_suite = 0
L0_1.rand_suite = false
init_config = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L1_1.monsters = L2_1
L2_1 = {}
L1_1.gadgets = L2_1
L2_1 = {}
L1_1.regions = L2_1
L2_1 = {}
L1_1.triggers = L2_1
L1_1.rand_weight = 100
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L0_1[1] = L1_1
L0_1[2] = L2_1
suites = L0_1
